S&C Electric XR Presentation

A crowd views an LED wall showing themselves in front of a cabin in the forest. A woman stands on a greenscreen and she is shown in a scene on the LED wall. A topdown view of a neighborhood electric grid. An emergency vehicle drives through a rain storm. A cabin in a forest has a power line next to it.

Project Description

Brand ambassadors would lead potential clients through their technologies by transporting them into a real world scenario in this extended reality experience. Using two cameras mounted above and below the LED wall users are composited into scenes matching those cameras' perspectives. BAs can advance the scene's animations using an iPad application that sends OSC messages to TouchDesigner and Unreal Engine. The Unreal application displayed our 4 scenes and could additionally playback a fullscreen video. Each scene had several animation sequences which could be replayed, skipped, reversed, or paused.

My Role

I created the TouchDesigner application to run the cameras and chroma key out the users, wrote all the blueprints/logic for the Unreal project that controlled scenes and animation playback, and the Unity iOS app that sent commands for changing scenes and animations. The Unity app simply consisted of buttons that send OSC commands. The TouchDesigner project received all OSC (passing some along to Unreal), controlled cameras, and chroma keyed out users with a GLSL shader- then sent that feed to Unreal via Spout. I was the only dev on this project.